|
Post by Koopalmier on Dec 11, 2010 16:27:50 GMT -5
I like how Mario doesn't directly talk, as it hides a part of his personality - which the player can fill, to feel more in the action.
|
|
|
Post by Artemendo on Dec 11, 2010 16:39:52 GMT -5
I like how Mario doesn't directly talk, as it hides a part of his personality - which the player can fill, to feel more in the action. Oh yes. Like a slight version of Link. While Link is a blank slate, Mario is a fat, mustachioed, spaghetti-stained blank slate.
|
|
|
Post by Your Buddy Bill on Dec 20, 2010 15:54:40 GMT -5
Has anyone else realized that when Artemendo said the Chomp would be horrible, he was completely overlooking the Chomp weapon/character in Booster Tower who joined cause she got chained up in that room? The silver one? Who got chained up cause she took a bite out of Booster? That one?
|
|
|
Post by Your Buddy Bill on Dec 20, 2010 15:55:27 GMT -5
Oh, spike stomping damage isn't just one!
|
|
|
Post by Artemendo on Dec 20, 2010 16:02:38 GMT -5
Has anyone else realized that when Artemendo said the Chomp would be horrible, he was completely overlooking the Chomp weapon/character in Booster Tower who joined cause she got chained up in that room? The silver one? Who got chained up cause she took a bite out of Booster? That one? See that phrase there? " Weapon/character"? It had no lines and was good for exactly one scene, after which it was never mentioned again and existed only as an item that could even be discarded. In fact, it didn't even do anything, Bowser did all the talking. Seriously, I don't want a Paper Mario partner, an integral part to the story, someone with presumably many lines and a backstory of their own, to look like a generic enemy.
|
|
|
Post by Your Buddy Bill on Dec 20, 2010 16:10:33 GMT -5
A lot of the others do (kinda) wait nevamind ill respond later gottagobye
|
|
|
Post by Indigo on Dec 20, 2010 17:30:34 GMT -5
There's really no reason to fret over the Chain Chomp guy. I'm pretty sure it's safe to say that the Chomp's design is in beta, much like the rest of the game. Hence the undeveloped-looking battlefields and whatnot.
That said, the Chomp's purpose - reaching and grabbing and/or breaking things - does look awfully similar to that of a Koopa's. You guys think they'll eschew the Koopa in favor of the Chomp?
|
|
|
Post by SMBBQ on Dec 20, 2010 18:44:11 GMT -5
I still hope for a Toad partner. Koopas, Chomps, what ever. Just give me a Toad.
|
|
|
Post by Koopalmier on Dec 21, 2010 4:48:14 GMT -5
The Chomp is already different: he's smaller than a normal Chomp.
You know, Chomps are the guard dogs of the Mushroom Kingdom and it has been hinted Mario once has a pet Chomp (Baby Mario's special item in MKDD). And they are pretty cute too.
Don't you think it'd make sense if that Chomp in PM3DS is... Mario's pet ? A normal Chomp. Just smaller, so that you can see the difference while fighting normal Chomps. He doesn't talk, but he likes you a lot. My idea: at the start of the adventure, Mario finds a Chomp chained to a tree, abandonned by his master. Mario frees him, and the Chomp decides to follow him and to help him.
Don't you think it'd be even better if the Chomp continued appearing as Mario's pet in next games ?
Screw that, I don't want him as a normal character who talks and all. I want him to be Mario's pet. It makes less "normal" partners, but it doesn't matter, I think it's a more interesting idea. And it'd be funny to have two silent characters, with Mario only answering by jumping or shaking his head. Plus it'd make a new "major" friend for Mario, even if it doesn't do anything.
Some people will want to kill me for saying that, but it doesn't matter ! I have a Super Star ! Look ! *jumps by the window*
|
|
|
Post by Artemendo on Dec 21, 2010 6:54:33 GMT -5
Koopalmier, that is a great point, and it would certainly be original and fun, but still, even if that's his pet, just making the sprite smaller is incredibly lazy and stupid. ALL important characters need their own sprites - even Jabble from PM2, who had no lines and almost no importance, had his own sprite just because he was distinct from the generic enemy Jabbis. No matter the intelligence or ability to talk of the character, the fact that we'll be spending HOURS looking at him in-game merits at least a different color or a hat or ANYTHING to make him different from a normal Chomp.
|
|
|
Post by Koopalmier on Dec 21, 2010 7:09:09 GMT -5
Maybe a ribbon. Or a red hat like Mario's - if it IS Mario's pet, and it'd pay a small tribute to Goombario with that.
Off-topic: check this year's recent articles, there are a few unavailable videos and images. I sent you PMs for most of them but I'm feeling bad for flooding your inbox, so just check if there are others unavailable things.
|
|
|
Post by Your Buddy Bill on Dec 21, 2010 10:26:04 GMT -5
...what? and i see wat u mean about the design being beta now. Good idea, marios pet
|
|
|
Post by Le Mario Bro on Dec 21, 2010 12:08:10 GMT -5
Yes.
Yes!
OH BIG DADDY YES!!!!!
|
|
|
Post by kingkoopa on Dec 21, 2010 14:30:31 GMT -5
Well its a pretty original idea, so I would be fine with it. Although it would also be funny if the Chain Chomp wore a beanie and acted like a baby
|
|
|
Post by Vent on Dec 23, 2010 19:44:43 GMT -5
I still doubt that's the Chomp's final design.
If that's not the case, then I actually would like to see recruitable drones in this game, much like other RPGs.
*cue a complaint from Artemendo about how Mario should be distinct from other RPGs or something*
|
|
|
Post by SMBBQ on Dec 23, 2010 22:17:14 GMT -5
How about I step in for Artemendo there.
Mario RPGs, they really do need to be different. If I want a regular RPG, I'll play Final Fantasy. But just as Mario platformers seem better than your average one, a Mario RPG (specifically Paper Mario series) needs something other games don't.
In this one, we're getting 3D visuals, for example. Gameplay-wise, hopefully we get a new spin on things, like my earlier idea of a short game chronologically, but multiple chapters with different characters (think Mother 3).
That probably didn't make any sense, did it? I'm running on zero hours of sleep here...
|
|
|
Post by Artemendo on Dec 24, 2010 3:22:30 GMT -5
If that's not the case, then I actually would like to see recruitable drones in this game, much like other RPGs. *cue a complaint from Artemendo about how Mario should be distinct from other RPGs or something* The only thing that could excuse that would be the possibility to have a wide range of common enemies as partners, like the battle partners in Mario Party 3 (but more)
|
|
|
Post by Koopalmier on Dec 24, 2010 6:55:54 GMT -5
How about I step in for Artemendo there. Mario RPGs, they really do need to be different. If I want a regular RPG, I'll play Final Fantasy. But just as Mario platformers seem better than your average one, a Mario RPG (specifically Paper Mario series) needs something other games don't. In this one, we're getting 3D visuals, for example. Gameplay-wise, hopefully we get a new spin on things, like my earlier idea of a short game chronologically, but multiple chapters with different characters (think Mother 3). That probably didn't make any sense, did it? I'm running on zero hours of sleep here... Mario RPGs have something that makes them completely different from other RPGs, to the point it could be its own genre: it's Mario. There's a lot of action, the player is very involved into the battles, the story isn't particularly dramatic, the universe is colorful and the humor is based on weirdness, references to other games (or to itself), etc. In a way, you could say it's Earthbound with much more action. Really, the only link between any other RPG is the fact it's turn-based (and I don't know any other RPG with timed hits at everything - attack, defense, special attacks). Oh, and there's the platforming and secrets in the overworld.
|
|
|
Post by SMBBQ on Dec 24, 2010 10:23:30 GMT -5
Thank you Koopalmier, for saying what I tried to say.
|
|
|
Post by Sarisa on Dec 24, 2010 22:17:14 GMT -5
Koopalmier, that makes a lot of sense, and crystallizes a lot of what I felt was wrong with PiT; it fails as an RPG (little replay value, few secrets, the world felt like levels rather than a continuous world) and it fails as a Mario game (a serious and dark story that would fit better in an FF game).
Mario RPGs are their own subgenre, but it's mostly in the unique timed-hit mechanic. The story can be light or dark, shallow characterization is known from some very successful JRPGs, and the other features are also found in the Mother games.
|
|