|
Post by Artemendo on Aug 24, 2010 6:49:03 GMT -5
And that something would be... the whole pretense of the game makes no sense!
Let us recap Yoshi's Island's gameplay: there is a group of Yoshis who need to save Baby Mario by bringing him to the place his brother and the Stork are kidnapped, releasing them, and making the Stork bring the babies to safety. The whole task is getting Baby Mario from handover point to handover point in a sort of relay - the Yoshis by themselves can move around freely - after all, there's always a Yoshi waiting at the end of a level to move on.
Now, Yoshi's Island DS mixes this up a bit, and becomes totally meaningless as a side effect. See, now the Stork is free and can assist the Yoshis by simply HOLDING ON to the other babies while Yoshi uses one of them to advance. Wait a second... if the Stork can appear anywhere and carry all babies at once, why doesn't he go straight to Bowser's Castle? Maybe it's to help the Yoshis - but no, the Yoshis still can get around just as fine without the babies. SO, in conclusion, we have characters who can get anywhere without problem if they aren't carrying babies, AND a character who can deliver babies absolutely anywhere.
So, Artoon screwed up. Or do you have an actual explanation for this?
|
|
|
Post by SMBBQ on Aug 24, 2010 11:01:34 GMT -5
Don't forget the age discrepencies, what with Peach appearing to be the same age as the Mario Bros.
Another problem would be Baby DK. Common sense would dictate that Baby DK is actually Cranky, due to the current DK (DK Jr.) not being born yet. But wait, if Cranky is a Star Child, why isn't he as heroic? All we know about him is that he fought Mario. So why wouldn't DK Jr. be the Star Child? After all, he's more heroic. But for that to work, DKC DK and Arcade DK would have to be the same character. But we know that isn't true, so...
Yoshi's Island DS: The Biggest Continuity Cluster-F**k The Mario Series Has Ever Known.
|
|
|
Post by Artemendo on Aug 24, 2010 11:04:19 GMT -5
Ah, see, every time I bring up the babies thing I get shot down with "You can't prove it's not canon, boy!" Somehow it's not common sense for people to assume that Peach is much younger than the Mario Bros.
|
|
|
Post by SMBBQ on Aug 24, 2010 11:07:19 GMT -5
The game really doesn't make sense. We can try to explain it, but the only solution I've found is it takes place in some crazy alternate universe. And that's just me trying to avoid it as a whole.
|
|
|
Post by Artemendo on Aug 24, 2010 11:16:37 GMT -5
It's a problem with Artoon as a developer. They are generally bad. They developed "Blinx", you know, the "Mario killer" for the X-Box. We know how that turned out. Yoshi Topsy-Turvy, as the only other Artoon-developed Yoshi game, also has an incredibly idiotic plot (Bowser AND Yoshi's Island are trapped within the storybook and Hongo won't let them out?! Then, after Bowser gets defeated, the island is released WITH BOWSER STILL ON IT. Presumably he takes a few days to recover and the whole adventure was meaningless) and unimaginably flat characters ("I'm the spirit of cuteness! I like cute things! Bring me cute things"). These people seriously have no business being game developers.
|
|
|
Post by shadowgoomba on Aug 24, 2010 11:54:56 GMT -5
It's a problem with Artoon as a developer. They are generally bad. They developed "Blinx", you know, the "Mario killer" for the X-Box. We know how that turned out. Yoshi Topsy-Turvy, as the only other Artoon-developed Yoshi game, also has an incredibly idiotic plot (Bowser AND Yoshi's Island are trapped within the storybook and Hongo won't let them out?! Then, after Bowser gets defeated, the island is released WITH BOWSER STILL ON IT. Presumably he takes a few days to recover and the whole adventure was meaningless) and unimaginably flat characters ("I'm the spirit of cuteness! I like cute things! Bring me cute things"). These people seriously have no business being game developers. Agreed whole-heartedly. Artoon shouldn't be in the business.
|
|
|
Post by SMBBQ on Aug 24, 2010 14:25:07 GMT -5
I still regret playing Topsy-Turvy. It's as if they tried making Yoshi's Story, but dumbed it down and added a motion sensor.
|
|
|
Post by Artemendo on Aug 24, 2010 15:07:24 GMT -5
The entire gameplay idea of Topsy-Turvy is horrible, too. You get tiny areas with "missions" in them, most of them either timed or with unrectifiable mistakes, which makes the whole game like one of those timed-and-scored levels that all games have that everyone hates, but here it's the whole game. You almost never get the chance to relax and just walk around, and when you do, the environments are empty and look soulless. How could they mess up cardboard graphics? Those people could make the best idea ever look like crud.
|
|
|
Post by EpicGyllynn on Aug 24, 2010 16:48:18 GMT -5
These are the reasons why Yoshi's Island DS should NOT be part of the Canon.
|
|
|
Post by cheat-master30 on Aug 24, 2010 18:26:16 GMT -5
I liked some of Yoshi's Island DS. Okay, the entire 'good' part of the game consisted near entirely of the world 2 castle boss and world 5 fortress boss, but hey, boss battles in free fall are kinda awesome.
Bring back Moltz the Very Goonie and maybe Hector the Reflector in a better game, and I'll be quite happy to throw the game out Mario canon.
|
|
|
Post by EpicGyllynn on Aug 24, 2010 18:29:27 GMT -5
I thought it was a good game, but they could have worked on the story, just a little bit more(Did they even play ANY of the Mario games?).
|
|
|
Post by Vent on Aug 24, 2010 19:48:54 GMT -5
Actually Artemendo, I think I have an explanation.
Kamek and Present Bowser still have all the rest of the worlds' babies locked up in the castle, and the Stork can't infiltrate it all by himself (he got beaten up in the first game, remember?).
Therefore, his only option was to team up with the Yoshies, who apparently benefit from the babies' powers brought to them.
Yeah it's kind of a weak explanation, but it works for what we got.
|
|
|
Post by Artemendo on Aug 24, 2010 21:35:47 GMT -5
But dinosaur, the Yoshis obviously can just straight-up walk to the castle of each world - you can see one standing in front of it in every world - let the Stork drop down the correct baby and beat the boss. Maybe it's necessary to kill the big minions to proceed, but the normal levels have no meaning at ALL.
|
|
|
Post by EpicGyllynn on Aug 25, 2010 0:05:32 GMT -5
Maybe all of the Yoshi's are together all along, and the just change shifts at the end of each level. And the reason they get through obstacles more easily is because the Enemies only want the Baby.
|
|
|
Post by Artemendo on Aug 25, 2010 1:18:35 GMT -5
But if the enemies want the babies, why carry them at all? The enemies never attack the Stork, so the Yoshis could just plow through all levels with their almost-invincibility (really, only lava and spikes can kill them after all) and just get the babies from the Stork in the end.
Now, you could propose an extremely contrived scenario where the eight Yoshis all travel alongside each other and the babies are useful to let them swing on vines or manipulate magnets or whatever, but that would mean it goes like this: Yoshi 1 has Baby Donkey Kong, gets over vines, stops, Stork carries Baby Donkey Kong to Yoshi 2, they get over the vines, stop, Stork carries Baby Donkey Kong to Yoshi 3... No. Just no. Also, we can VERY CLEARLY see the Yoshis already at their respective places on the map.
|
|
|
Post by Koopalmier on Aug 25, 2010 1:24:56 GMT -5
Where would be the fun then ?
More seriously, yeah, Artoon ruined the Yoshi series. But I still consider those two monstruosities as being canon because, for me, games that are considered as being non-canon are considered like that because they are obscure games. Nobody played them. People that played them didn't like them. It didn't even came out in Japan. Yoshi's Island DS and Yoshi's Universal Gravitation, although being awful games, aren't obscure.
|
|
|
Post by Vent on Aug 25, 2010 17:59:57 GMT -5
Retarded excise plot aside, there isn't much to suggest that the game doesn't fit in with the others, so it's canonocity isn't very debatable.
|
|
|
Post by Koopalmier on Aug 26, 2010 1:44:22 GMT -5
Well, actualy you have Baby Peach and Baby Mario looking the same age, while in M&L2 Baby Mario is old enough to walk and wear overrals while Baby Peach can't walk yet... because this couldn't happen if two babies were born with a few months of difference, right ?
|
|
|
Post by Artemendo on Aug 26, 2010 3:52:32 GMT -5
No matter what the babies do, I will never, ever, ever, ever buy that Mario and Luigi are the same age as Peach. They're middle-aged, she's young.
|
|
|
Post by Koopalmier on Aug 26, 2010 5:54:03 GMT -5
They aren't the same age as her. They are a bit older. But Mario and Luigi don't seem middle-aged to me.
|
|