threepwood
Primed for greater things
Still the first, still the best
Posts: 67
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Post by threepwood on Aug 5, 2006 15:33:01 GMT -5
But they aren't humans, Toads could be a lot heavyer than humans.
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Post by Claws on Aug 12, 2006 11:08:33 GMT -5
You're right. I also remembered that the Koopa Kids in SMB3 could jump high too. Maybe low gravity is the answer.
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Post by PDoogan on Aug 12, 2006 11:26:05 GMT -5
I think the good jumping may just be an armored koopa thing. Ludwig could jump high in SMW and Bowser could jump rather high in both SMB 1 and 3.
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Post by Toomai on Aug 12, 2006 14:21:08 GMT -5
They do appear to have a lot of leg strength.
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Post by Yoshi Master on Aug 12, 2006 21:49:37 GMT -5
And magic.
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Post by Claws on Aug 27, 2006 8:33:35 GMT -5
I don't know; I think some amount of star power must be involved. Look at Mario's abilities in the RPGs. Some of his attacks involve jumping incredibly high--too high to be an effect of low gravity.
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White Mage
Newest of the new
The only cure for one is oneself.
Posts: 15
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Post by White Mage on Sept 24, 2006 14:11:27 GMT -5
What's all this talk about magic? Couldn't it just be some sort of innate, natural ability?
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Post by Meta Black Yoshi on Sept 24, 2006 16:07:46 GMT -5
Yea. Natural. Lots o' exercise
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Post by gigagrodus on Sept 24, 2006 18:36:03 GMT -5
I don't think its exercise, I mean Mario jumps seemingly dozens of feet in the air in Super Mario RPG and he can hurl Bowser (whose atleast three times his size) across an arena in Super Mario 64.
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Post by Yoshi Master on Sept 24, 2006 21:02:45 GMT -5
The influence of star power was at work.
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Post by gigagrodus on Sept 24, 2006 21:26:14 GMT -5
But even at the start of RPG when Mario doesn't have Star Pieces he can still jump super high. Also Mario did survive that fall from Peach's Castle (which looked to be in the stratosphere) in Paper Mario (granted he was near death).
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Post by Meta Black Yoshi on Sept 24, 2006 21:36:33 GMT -5
In Super Mario 64, Mario uses the power of momentum. Srry I never played the 1st Paper Mario. I realy want to though.
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Post by gigagrodus on Sept 24, 2006 21:47:27 GMT -5
Also how can thet hold their breath underwater for so long, go to extreme depths without suffering from water pressure and surface so quickly without suffering from the bends (Decompression sickness).
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Post by Meta Black Yoshi on Sept 24, 2006 23:06:03 GMT -5
In Super Mario 64 and Sunshine, Mario couldn't breath under water verry well. Don't know about the other games. Maby the Yoshis taught him some special tecnique. Dose anyone els think it's weird that in most games yoshis can hold there breath for huge amounts of time and are xcelent swimmers, but in Sunshine they touch water and instantly desintegrate?
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Post by gigagrodus on Sept 25, 2006 13:47:29 GMT -5
Maybe those Yoshis weren't actually living things (like the slime creatures in the game).
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Post by Toomai on Sept 25, 2006 14:45:52 GMT -5
I think we discussed most of that somewhere else.
About underwater: If the Mushroom World has lower gravity than Earth (which would explain the high jumping), then there would also be less water pressure, so water depth would be less significant than on Earth. Near-unlimited air I don't know.
And the Yoshis-and-water thing was talked about in the Yoshi topic somewhere.
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Post by Yoshi Master on Sept 25, 2006 16:03:05 GMT -5
It could be one of those in-game things.
And when Paper Mario fell the Star Spirits could have softened the fall.
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Post by gigagrodus on Sept 25, 2006 18:17:28 GMT -5
Yeah, I guess the Star Spirits could have aided him, though they were pretty weak at the time, so I think Mario still took a large portion of the fall on his own.
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Post by Yoshi Master on Sept 25, 2006 19:52:15 GMT -5
Which is why he remained unconcious in a Toad's house for 3 days.
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Post by Meta Black Yoshi on Jan 2, 2007 20:07:51 GMT -5
Maybe it's the power of the stars.
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