StuIsMyUsername
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Post by StuIsMyUsername on Aug 15, 2011 15:17:05 GMT -5
Alright everybody, I got an idea, but its kinda weird because it kinda already happened in Sonic Generations. So let me say, please refrain from pointing out the fact that this idea is just like Sonic Generations.
This idea is simply.....an idea so far. Remember that guys.
Now for the pinnacle of my blueprint, this game I recently thought about, that is obviously inspired by Sonic Gens.
As you can see by the title of this post (which is NOT the name of the game, but we'll get to that later), the game features Modern Mario (as in Super Mario Galaxy and other modern Mario games) and Classic Mario (as in Super Mario Bros. 2). We all probably know about Modern Mario, with his blue overalls, and red shirt. But, what about Classic Mario? Like the one from Super Mario Bros. 2, slightly chubbier, black eyes, and switched colors (red overalls, and blue shirt).
Like in Sonic Generations, Classic Mario would have less abilities than Modern Mario, for example, Modern would be able to Ground Pound, Wall Jump, Backflip, etc. Whereas Classic would not be able to do these things, and instead would only be able to jump on enemies to attack (even though you weren't able to jump on enemies in SMB.2, I decided it would be stupid for Mario not to jump on enemies), and pick up radishes that are stuck in the ground.
The setting would go something like this: Mario (modern) would be chilling around in the Mushroom Kingdom, when suddenly, the ground shakes and a purple, swirling cloud would emerge from above Bowser's Castle in the distance. So, instinctively, Mario goes to investigate. When he reaches the castle, he witnesses Bowser and Wart, who are both grabbing some sort of scepter, and seem to be fighting over it. Mario notices that the two fighting over the scepter, looks to be what is causing the strange activity outside. Seeing this to be a threat to the Mushroom Kingdom, Mario jumps in to stop them. As Mario leaps to the rescue, a void opens up between Bowser and Wart, which consumes all three of them. Mario (modern), Bowser, and Wart are all then transported to Subcon (setting of Super Mario Bros. 2). There, he meets Mario (classic). The two head off to stop Bowser and Wart, who both want the strange scepter (which was lost when they were sent to Subcon). Thats all I've come up with for now.
This game would feature full CG cutscenes (like those in the intros of the Mario & Sonic games), and would feature Bosses and Enemies from SMB.2, such as Wart, Triclyde, Mouser, and Clawgrip, all in modern 3D.
Now, the name, this is what I need some help with guys, "Modern Mario meets Classic Mario" is NOT the name of this game! Its only the name of the topic. I was thinking the game could possibly be a direct sequel to Super Mario RPG, and could have the name: Super Mario RPG:____. Although it will most likely be a regular Mario game. Either way, as you can see, I still cant think of a name for it!
I hope you guys can help with this (but dont put names like: Mario Generations, because thats obviously not going to help). And hey, maybe you guys can chuck in a few ideas to go into the story!
Thanks, and when I get this all thought out and organized, I might post the whole idea on here!
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Post by kingkoopa on Aug 15, 2011 15:25:11 GMT -5
I dunno, I really don't think this idea will work. Why do you consider classic Mario to only be the Mario from Super Mario Bros 2? Not only that, but Mario hasn't changed enough throughout the games for there to be a classic Mario and modern Mario.
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StuIsMyUsername
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Don't Run Now, He's Spotted You.
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Post by StuIsMyUsername on Aug 15, 2011 17:00:21 GMT -5
Hey, thanks for letting me know what you think, but like I said, so far, its just a small idea, in that sense, I might not go anywhere with it.
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StuIsMyUsername
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Don't Run Now, He's Spotted You.
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Post by StuIsMyUsername on Aug 15, 2011 19:18:34 GMT -5
I'm sorry, I didn't answer any of your questions fully.
Number one, I dont consider the Classic Mario to be only from Super Mario Bros. 2 (though it is the easiest for me to imagine him from), the same design I believe, appears in Super Mario Bros. 3
And number two, if you really think about it, Sonic and Mario both have encountered the same (or at least similar) changes throughout their games: 1. They both have gotten skinnier (sonic more) 2. They both have gotten a bit taller 3. They both have gotten voice actors 4. They both have gotten new moves (Ground Pound, Backflip, and Wall Kick for Mario. Sonic Boost and Homing Attack for Sonic)
I believe my case...has been rested. Thank you good sir.
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Post by kingkoopa on Aug 15, 2011 20:06:12 GMT -5
Those things don't really don't count for the change I was talking about. Sonic has gone through massive change from the classic generation to the modern one. In classic, the game was about speed and momentum, had a simple moveset, no 3-D visuals, never swapped from 2-D to 3-D in the middle of a level (which has become a MAJOR part of newer Sonic games, no homing attack, etc. Modern Sonic relys less on momentum, has homing attacks and a few other attacks that really change the gameplay, always uses 3-D visuals, switches from 2-D to 3-D a LOT, and some other stuff. All that has changed from old Mario games to new ones is improved jump control, more enemies, and more powerups. What exactly differentates the the way classic and modern Mario play? And don't say that classic Mario is the only one that can pick up enemies, because that is a really unimportant change and Mario only had that in one game which wasn't even intended to be a Mario game.
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StuIsMyUsername
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Don't Run Now, He's Spotted You.
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Post by StuIsMyUsername on Aug 15, 2011 22:39:25 GMT -5
Point of this game being, if this were to be a real Mario game, which it probably wont, then I would say that the differences between a classic Mario and a modern Mario would be the same as classic and modern Sonic in Sonic generations, which are the fact that you can do some things that Modern Sonic can't with Classic Sonic and vice versa. The same thing being with this game. And while the changes with Sonic throughout the years are true, I think a few of those could imply to Mario as well, like with the 3D concept: No classic Mario game (at least not the ones with the old Mario I'M talking about) has been in a 3D world like the modern Mario games (just like the classic and modern Sonic differences 3D-wise that you stated). So I think that there are similar ways previously stated that could differentiate the gameplay of the modern to classic Mario game. Lastly, I never said that Classic Mario was the only Mario that could pick up items, and the only reason I picked him is because the setting of my game: Subcon, is the world in which THAT Mario is played in SMB.2, and that is the game I picked because none (if any) of the antagonists of the game, except Birdo, were ever used in any other Mario game, so I felt that they could use a comeback to the Mario Universe.
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Post by kingkoopa on Aug 16, 2011 13:08:50 GMT -5
Ok, I see what you're trying to say. And of course this is just an idea, so it really doesn't matter what I say. I'm just saying that I don't see much of a reason for this game to be made if this were an idea for a real Mario game that would be soon coming out.
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StuIsMyUsername
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Don't Run Now, He's Spotted You.
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Post by StuIsMyUsername on Aug 16, 2011 18:57:23 GMT -5
Exactly, and Nintendo wouldn't make a game like this anyway because it is, after all, a copy off of Sonic Generations.
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Post by EpicGyllynn on Aug 16, 2011 20:31:13 GMT -5
I think it could work, although I think time travel would work better for the scenario: Bowser has Kamek forge him a Magic Scepter from some ancient power source in the Koopa Kingdom that would magnify his' power enough to defeat Mario once and for all (like that would ever happen), but something goes horribly wrong whenever Bowser invades Mushroom Castle and the immense power of the Scepter opens a rift in time sending Bowser, Princess Peach, and Mario back to the period immediately after Super Mario Bros. 2 (2000 AD in my Timeline), where Mario meets up with Classic Mario (who takes a few fashion tips from his Modern counterpart, creating a paradox just cause I can), unfortunately, Bowser has also joined forces with Wart, and the he uses the power of the Scepter to send Modern & Classic Mario on a journey through time, making them (re)experience many revamped stages from the Super Mario series (World 1-1 being first) in order to reach Wart's Palace, defeat the evil Kings, and rescue the Princess. I would play that game! I'm sorry, I didn't mean to change your story idea but my mind just filled with ideas when I heard this concept. The Player can choose to play any of the Levels as either Classic Mario, in which they would be 2D side-scrolling and have gameplay like the Super Mario Bros. Trilogy, whereas Modern Mario's would be 3D open-world like Super Mario 64 and a bit of Galaxy. Imagine playing through a open-world version of World 1-1, or a 2D version of Fluffy Bluff Galaxy? Or maybe an open-world version of one of Super Mario World's Ghost Houses, and a 2D version of the Cosmic Cove Galaxy!?! That's awesome! We should make a list of all the Levels we could use and then divide them into Worlds; I'll get started right away!
P.S. As for the name, how about "Super Mario Legacy: 30th Anniversary" for Wii U.
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StuIsMyUsername
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Don't Run Now, He's Spotted You.
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Post by StuIsMyUsername on Aug 17, 2011 5:36:55 GMT -5
Those are some good ideas! I like the story you put there, I had the same idea about letting you choose Classic or Modern Mario before you started a level. I just wanna say one thing, the reason I didn't use time travel as the main concept is because I thought that, Subcon wasn't really a time thing, but more of a place thing, because Mario was actually dreaming, so I thought it would be more relevant for him to transported there instead of going back in time, but I do like your ideas about the going through different areas of the past thing, so ill definitely think about it!
Anyway, tell me if or if not this makes since to ya.
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Post by kingkoopa on Aug 17, 2011 10:50:25 GMT -5
Ok, the changes made made by Epicglynn have now made me excited for this game as well. I can now return to lurking in peace...
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StuIsMyUsername
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Don't Run Now, He's Spotted You.
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Post by StuIsMyUsername on Aug 17, 2011 16:39:21 GMT -5
EpicGyllynn I really like the concept of the time travel and going through old levels, I think it will work better for this type of game! I also had the idea of having Modern Mario's stages being in 3D and Classic Mario's being in 2D, but I originally wanted Classic Mario's stages to be more 2.5D instead (like Classic Sonic). Also, I wanted to throw some added ideas I thought of for the story: Maybe instead of Bowser and Wart teaming up, they could both be after the scepter? And fighting against each other for it? And I just thought of this! It sounded really good in my head but it might sound different to you: Maybe, for something more on the intense side since this would be like the 30th anniversary for Mario, as the game progresses, Classic Mario could grow into the different Marios from over the years, and near the end he begins turning into the Modern Mario we know today, causing the current Modern Mario to disappear! So they both have to reach Bowser and Wart and defeat them before Modern Mario is erased from history! So tell me what you think of these ideas!
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StuIsMyUsername
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Don't Run Now, He's Spotted You.
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Post by StuIsMyUsername on Aug 17, 2011 19:34:54 GMT -5
I also really like the name, too!
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Post by kingkoopa on Aug 17, 2011 20:29:53 GMT -5
Yep, I'm seeing large improvements in the idea. I really like where this is heading.
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StuIsMyUsername
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Don't Run Now, He's Spotted You.
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Post by StuIsMyUsername on Aug 17, 2011 20:36:51 GMT -5
Thank you
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Post by EpicGyllynn on Aug 17, 2011 20:45:46 GMT -5
EpicGyllynn I really like the concept of the time travel and going through old levels, I think it will work better for this type of game! Thanks! That's what I meant. It would just play more like 2D game, but the world and characters would be 3D. That would be a cool idea, and the Final Boss could be either Bowser or Wart depending on who you play the last Level with (Classic Mario would fight Wart, and Modern Mario would fight Bowser), with the other being the Level's Sub-Boss. That'd be interesting, but why would it just be Modern Mario vanishing? Why not both? Oh well, whatever you like best, it IS your game concept after all. Also, as for the Levels to include, here's a rough idea of what it could be like: ~ World 1-1: Mushroom Way* (World 1-1 from Super Mario Bros.) ~ World 1-2: Cavern Springs* (World 1-5 from Super Mario Bros. 3) ~ World 1-3: Sky Station (Sky Station Galaxy from Super Mario Galaxy 2) ~ World 1-4: Mushroom Canyon* (World 1-4 from New Super Mario Bros. Wii) ~ World 1-5: Yoshi's Island* (World 1-2 from Super Mario World) ~ World 1-6 (Tower): Bob-Omb Battlefield (Bob-Omb Battlefield from Super Mario 64; Boss: King Bob-Omb) ~ World 1-7: Cheep-Cheep Lake* (World 3-3 from Super Mario Bros.: The Lost Levels) ~ World 1-8 (Castle): Bianco Hills (Bianco Hills from Super Mario Sunshine) I'm not completely satisfied with this list, but I do think some of these Levels are pretty memorable (namely W1-1, 1-2, 1-3, 1-5, 1-6, and 1-8), I still think that there are some better choices for W1-4 and 1-7 without using Levels that are too difficult for World 1... What do you guys think? You can modify my list, or scrap it entirely and make your own, whatever you want. * titles marked with this have tentative names, please inform me if you have a better one
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StuIsMyUsername
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Don't Run Now, He's Spotted You.
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Post by StuIsMyUsername on Aug 18, 2011 19:09:13 GMT -5
That would be a cool idea, and the Final Boss could be either Bowser or Wart depending on who you play the last Level with (Classic Mario would fight Wart, and Modern Mario would fight Bowser), with the other being the Level's Sub-Boss. Thats kinda what I had in mind, except what I was thinking was: There would be a % on the file select showing how much you've played as either Mario, and the one with higher % when you reach the final stage would determine the Final Boss. But also, you can unlock the other Final Boss as well, but what you have to do is get 100% with the OTHER Mario to unlock it. That'd be interesting, but why would it just be Modern Mario vanishing? Why not both? Oh well, whatever you like best, it IS your game concept after all. Actually, after I had thought about it, I've decided to scrap the idea of Classic Mario growing as the game progresses, so you don't have to worry about that. As for your stages, I wanted to say something, I was brainstorming a few minutes ago and came up with this: The Worlds would be named not "World 1 and so on", but they would be dates, for example: 1988 (release date of SMB. 2 and SMB. 3) for World 1, or 1990 (release date of SMW) for World 2! And the levels would all be named from the Worlds of the games in the corresponding World, for example: World 1 is 1988, which is the release date of SMB. 3, so one of the levels could be called "Giant Land", because a World in SMB. 3 is Giant Land. Tell me what you think of these ideas. And I also wanna say thanks for throwing in your own ideas, it really helps!
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StuIsMyUsername
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Don't Run Now, He's Spotted You.
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Post by StuIsMyUsername on Aug 21, 2011 12:06:09 GMT -5
EpicGyllynn I also would like to know if you mind me using the name you came up with: Super Mario Legacy: 30th Anniversary?
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Post by EpicGyllynn on Aug 22, 2011 6:02:31 GMT -5
EpicGyllynn I also would like to know if you mind me using the name you came up with: Super Mario Legacy: 30th Anniversary? No problem at all, it's as good as yours.
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StuIsMyUsername
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Don't Run Now, He's Spotted You.
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Post by StuIsMyUsername on Aug 22, 2011 21:26:49 GMT -5
EpicGyllynn Thanks, I'll be posting the full game soon!
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