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Post by Banzai Bill on Jan 27, 2012 13:07:23 GMT -5
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Post by kingkoopa on Jan 28, 2012 17:37:46 GMT -5
They just said it's a new 2D Mario game. Hopefully that means it is something completely different and not a new New Super Mario Bros game.
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Post by Banzai Bill on Jan 30, 2012 14:51:34 GMT -5
I loved New Super Mario Bros. Wii, so I'm in favor of the inevitable sequel. But it would be nice to have a different art style. Maybe a retro, 2D style. Then again, it is for the 3DS, so 3D models will probably be the default.
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Post by kingkoopa on Jan 30, 2012 16:08:24 GMT -5
> Luigi making that face for the entire game
No thanks.
New Super Mario Bros Wii was good, but unless they come up with something creative to make it less redundant, I'd prefer a completely new game.
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Post by Indigo on Jan 30, 2012 21:17:00 GMT -5
I doubt they'd try to milk the NSMB games with yet another installment. I mean, this is Nintendo and all, so who really knows, but I have faith that they'll develop something fresh. Not that I dislike the NSMB games or anything (NSMBWii is my favorite 2D Mario platformer), but... yeah, time for something new.
I'd like to see them add in full multiplayer support, like they did in Bros. Wii. It'd benefit from being on a handheld because, obviously, each player would have his own screen, and so the issue of having to cram everyone on the same TV or wait for people lagging behind wouldn't exist. Also, I think that the 3D adds a lot of gameplay potential; maybe some areas would feature "layers," sort of like LittleBigPlanet, giving the game world extra depth. And, of course, new Power-Ups.
So, uh, what would you guys like to see in this new game?
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Post by Banzai Bill on Jan 31, 2012 12:53:57 GMT -5
The stereoscopic 3D could push 2D platforming by providing more interplay between the foreground and the background. Like in Donkey Kong Country Returns, but it would be easier to gauge the distances between obstacles.
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Post by Indigo on Apr 21, 2012 7:34:26 GMT -5
Well, looks like I was wrong. And for some reason, that doesn't bother me. Judging from the screenshots, they're taking the NSMB aesthetic and making it look brighter and more appealing, making everything seem less plastic-y and sterile and more natural and Mario-ish. And, of course, it looks like the Super Leaf is returning once again - and actually NOT in the form of the Tanooki Suit! This could turn out to be sequel to SMB3 of sorts, judging from various elements seen in what few screenshots we have now. And that's awesome. www.digitalspy.com/gaming/news/a377761/new-super-mario-bros-2-announced-for-nintendo-3ds-gallery.html
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Post by PDoogan on Apr 21, 2012 8:50:43 GMT -5
Thank goodness they're finally bringing back the racoons tail. (That's always been a favorite of mine) I know I said that SM3DL was the true sequel to SMB3, but this looks like it's even more so.
Ugh, and to think I haven't even picked up MK7 yet...when am I gonna find time to play this???
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Post by Artemendo on Apr 21, 2012 10:32:07 GMT -5
No. No. No.
This is going too far. I'm sick and tired of this. Mario has finally jumped the shark.
I could take the endless rehashes of the sports games and the minigame-reuse abomination that is Mario and Sonic at the Olympics. I could take Mario Kart 1634 and Mario Party 9372. I could take the infinite resale of Super Mario Bros. on every new platform for the same eternal price tag. But this.
This is the end. I thought New Super Mario Bros. Wii was bad, what with being essentially a "reimagining" of NSMB on a different console, with inexplicably the same amount of content and same graphics, slightly scaled up. I thought Super Mario Galaxy 2 was atrocious, what should have been an addon mission pack for its prequel sold at full retail price and shamelessly repeating missions from SMG over and over. But this.
This abomination IS New Super Mario Bros. run through a tile editor! It's THE SAME! It has the same aesthetics, the same graphics, what looks like the same mechanics, and they have the AUDACITY to add in a few power-ups and presumably a 3D mode and sell this to us? This is it. It's the end. I was silent for a long time, but I can't take it. I vomited at the sight of the preview.
They killed the main Mario series. NSMBW, SMG2 and this have not an ounce of originality and seem to be there just to grab money in the most humiliating manner. The new Paper Mario looks bleak and soulless, Mario and Luigi are nowhere to be seen, and the Wii U game is probably going to be SMG3. Add to that the dwindling originality of other Mario products across the board and you will see they simply stopped caring. They don't CARE! THEY DON'T CARE
WHY DID I DESERVE THIS NINTENDO
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Post by Indigo on Apr 21, 2012 12:05:16 GMT -5
Whoa, whoa, whoa, there... I gotta disagree with a lot of your sentiments.
NSMBW may not have had much originality, but that was kind of the point. I enjoyed it because it took the best elements from previous Mario sidescrollers - SMB3's world maps, power-up variety, Koopalings; SMW's Yoshi, secret worlds and exits; YI's use of Kamek to power up bosses; etc. - and mixed them all together in a great blend of Mario goodness. The level design was tight, and mixed SMB3's quick, frantic platforming segments with SMW's larger, more explorable lands. So yeah, it wasn't "original" by most standards, but it was very creative, especially with the way it blended all of the old to create something that felt pretty refreshing.
I certainly can't call SMG2 a rehash; it was simply a sequel to SMG, and it's much more than a mission pack add-on. Most of its worlds were brand new, with totally new concepts like buzzsaws eating the floor away or flip-flopping platforms that challenge you to suppress your reflexes, and the elements that were reused seemed to be more of a nod to SMG; they never seemed intrusive. It also introduced the concept of a World Map in a 3D Mario game, which I appreciated very much since I find hubs to be a waste of time. It didn't rely on the first game to provide it with concepts; it held its ground fine on its own with a number of great new ideas.
And NSMB2 looks like it'll be the same: a logical addition to the NSMB subseries. I'll admit that the "New" monicker is ridiculous at this point and that the aesthetics have been burned into my mind by now, but it only makes sense for cosmetic elements to be reused since this is, after all, a sequel. Besides, the look seems to have been cleaned up a bit, with everything looking bright and cheery a la SMG rather that dull and lifeless like NSMBW. I'm particularly happy that this seems to be a sequel of sorts to SMB3, what with Raccoon Mario and his flight, the P-Meter, and some visual nods.
Now, don't get me wrong: I'll be less than happy if they choose to reuse music from NSMB again, and I'm a bit wary that they'll be shy about introducing anything new. But whatever it turns out to be, it'll be another tightly-designed Mario sidescroller, and it'll be a joy to play. Mario is far from dead, and while the past few entries may have been a bit derivative in nature, they've always been quality titles that show Nintendo does, in fact, care a whole lot. I think we'll see a great expansion of innovation with the growing 3DS and the upcoming Wii U, and to that end, there's no reason to panic about Mario's future.
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Post by PDoogan on Apr 21, 2012 12:06:54 GMT -5
Art! you're back!!! ^_^
But anyway, I really can't say that I agree with your opinion. Instead of thinking of this as a clone of a game that's already been made, think of it as additional levels added to something that has already proved to be good. As much as I care about originality, It's nice to have a continuation of the classics that the N64 and GameCube eras strayed so far away from.
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Post by Artemendo on Apr 21, 2012 14:38:52 GMT -5
Oh you people and your optimism. Of course I would also like to believe that everything's OK in Mario Land and Nintendo is just holding back all these awesome ideas and we're getting Super Mario Universe with 120 worlds on Wii U and the games we have now is just them gathering their strength for the greatness that awaits us, but let's be serious, it has been getting steadily worse for several years now.
Saying that NSMBW is good is just defending laziness on Nintendo's part. Sure, if you're in the mood to glitter-paint-sugar-coat-rose-coloured-glasses everything, you can say it "improved" on NSMB, but really, all they did was take things that were already there that people liked! It's pandering, and how is it creative to have the same world types, hardly any new enemies, the same platforming... Yoshi was in 5 levels. I guess the floating water bubbles and the tilt-controlled platforms were OK, but if that's all the game has going for it, that's abysmal.
SMG2 does not deserve to be called a true sequel to SMG, in my opinion, as it is simply much smaller and consists mainly of repeats of itself. Here's a breakdown of a typical SMG galaxy: Space Junk Galaxy 1. Pull Star Path - a new mission, introduces the cosmic platforms. 2. Kamella's Airship Attack - a new mission that never recurs, has airships and introduces a recurring boss 3. Tarantox's Tangled Web - a new mission that never recurs, has a unique boss 4. Pull Star Path Speed Run (Speedy Comet) - rehash of Star 1 5. Purple Coin Spacewalk (Purple Comet) - rehash of Star 1 6. Yoshi's Unexpected Appearance - secret star, had a unique planet So: 3 unique missions, 2 of which never recur, 1 unique boss, 1 extra unique planet
Here's a typical SMG2 galaxy: Puzzle Plank Galaxy 1. The Puzzling Picture Block - a new mission, introduces recurring micro-boss 2. Bugaboom's Back - rehash of Star 1 with recurring boss 3. Purple Coin Shadow Vault - rehash of Star 1 4,5,6. Green Stars - are you kidding me So: 1 unique mission
As you can see, SMG2 shamelessly cuts down on original content. SMG has 42, SMG2 has 49 galaxies. Keep in mind SMG2 also has 3 galaxies made entirely out of parts of either its own or SMG's galaxies.
You know, a sequel should not be "the same but more", that's not the definition of a sequel at all! At least not a good one! Are you honestly happy that they BROUGHT BACK a thing they could have brought back ages ago, the flight thing? This is sad, it's like watching a beggar being happy for a nickel! We should demand NEW worlds, NEW power-ups, NEW characters, NEW aesthetics! Nintendo has the power to do it, they have the money, they just don't because they don't care! They care about the Wii Fit grandmas and the Brain Age grandpas and the Wii Party toddlers! They don't care about the fans who like Mario's world! If you want Mario gameplay without any new ingredients, play free hacks! There's some of NSMBW that I bet are more creative than whatever NSMB2 ends up being.
I am saddened that people actually think this is adequate or that we deserve to be getting this. They're scamming us and we're still buying it.
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Post by PDoogan on Apr 21, 2012 17:20:12 GMT -5
Well excuse me, princess. >_>
also, I kind of liked SMG2 better then the first one. I was less 3D and linear game play do not mix in my opinion.
But one of the reasons that SMG2 was so similar to the first one is the fact that Miyamoto openly admitted that there was simply too much stuff to put in the first Galaxy, so they made a sequel with all the unused stuff. Of course they're going to be similar.
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Post by kingkoopa on Apr 21, 2012 20:36:59 GMT -5
Oh you people and your optimism. Of course I would also like to believe that everything's OK in Mario Land and Nintendo is just holding back all these awesome ideas and we're getting Super Mario Universe with 120 worlds on Wii U and the games we have now is just them gathering their strength for the greatness that awaits us, but let's be serious, it has been getting steadily worse for several years now. Saying that NSMBW is good is just defending laziness on Nintendo's part. Sure, if you're in the mood to glitter-paint-sugar-coat-rose-coloured-glasses everything, you can say it "improved" on NSMB, but really, all they did was take things that were already there that people liked! It's pandering, and how is it creative to have the same world types, hardly any new enemies, the same platforming... Yoshi was in 5 levels. I guess the floating water bubbles and the tilt-controlled platforms were OK, but if that's all the game has going for it, that's abysmal. SMG2 does not deserve to be called a true sequel to SMG, in my opinion, as it is simply much smaller and consists mainly of repeats of itself. Here's a breakdown of a typical SMG galaxy: Space Junk Galaxy 1. Pull Star Path - a new mission, introduces the cosmic platforms. 2. Kamella's Airship Attack - a new mission that never recurs, has airships and introduces a recurring boss 3. Tarantox's Tangled Web - a new mission that never recurs, has a unique boss 4. Pull Star Path Speed Run (Speedy Comet) - rehash of Star 1 5. Purple Coin Spacewalk (Purple Comet) - rehash of Star 1 6. Yoshi's Unexpected Appearance - secret star, had a unique planet So: 3 unique missions, 2 of which never recur, 1 unique boss, 1 extra unique planet Here's a typical SMG2 galaxy: Puzzle Plank Galaxy 1. The Puzzling Picture Block - a new mission, introduces recurring micro-boss 2. Bugaboom's Back - rehash of Star 1 with recurring boss 3. Purple Coin Shadow Vault - rehash of Star 1 4,5,6. Green Stars - are you kidding me So: 1 unique mission As you can see, SMG2 shamelessly cuts down on original content. SMG has 42, SMG2 has 49 galaxies. Keep in mind SMG2 also has 3 galaxies made entirely out of parts of either its own or SMG's galaxies. You know, a sequel should not be "the same but more", that's not the definition of a sequel at all! At least not a good one! Are you honestly happy that they BROUGHT BACK a thing they could have brought back ages ago, the flight thing? This is sad, it's like watching a beggar being happy for a nickel! We should demand NEW worlds, NEW power-ups, NEW characters, NEW aesthetics! Nintendo has the power to do it, they have the money, they just don't because they don't care! They care about the Wii Fit grandmas and the Brain Age grandpas and the Wii Party toddlers! They don't care about the fans who like Mario's world! If you want Mario gameplay without any new ingredients, play free hacks! There's some of NSMBW that I bet are more creative than whatever NSMB2 ends up being. I am saddened that people actually think this is adequate or that we deserve to be getting this. They're scamming us and we're still buying it. But those games were actually better than their originals and DID add new things that improved the gameplay a lot. New Super Mario Bros Wii had the whole multiplayer thing going for it which is something that Miyamoto had been trying to put in his games for YEARS. And then what New Super Mario Bros was by putting the 2-Dness of the original with moves and other stuff from the 3-D games, New Super Mario Bros Wii mixed stuff from all of the old 2-D games (Original and Lost Levels had elements obviously taken, they brought back picking up stuff from 2, Koopalings and actual difficulty are back from 3, and large explorable worlds are back from World). And multiplayer just changed things up so much how can you POSSIBLY call it the same game as before. That alone changed up so many things. Now for Super Mario Galaxy 2. I agree that it didn't make as big of an impression as the first, but Yoshi was a fun addition that was done just right and did offer more gameplay changes. They put what could quite possibly be the hardest level in any Mario game into here. Levels are much more linear which differed from the occasional level in the original where you could explore. Green Stars were expanded upon and turned into a full out scavenger hunt. Yeah, you could claim Nintendo was a bit unoriginal with this one, but this game was still fun. Overall, I think you're just overreacting Arte. It isn't the end of the world, Nintendo certainly isn't going there and Nintendo is making huge improvements to old game series with games like Skyward Sword and Kid Icarus Uprising. We will just have to wait for Mario's turn.
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Post by boodestroyer on Apr 21, 2012 22:33:05 GMT -5
I don't get why you'd think that NSMBW was no good, Arte. The multiplayer really changed things up for the game and added a lot to it! And it was a solid experience for a console title, at that.
Regarding NSMB2, since Nintendo had a major financial loss last year, they have to have some way to recover from it here. So I don't mind. At least there are other games and the new system to look forward to. E3 will dish them out, and it'll be great.
Besides, Nintendo's not always about Mario either! Just take a look at what else they've just got out these past few years! We've been through one heck of a franchise renaissance here!
-A robust Zelda title for the Wii, as it's meant to be on there -Kirby platformers on the consoles again after ages -The return of Donkey Kong Country, and challenging as ever -The return of Kid Icarus after its disappearance in the early 90s! -Pikmin coming back, for the Wii U, as will be shown at E3!
To say that Nintendo doesn't care is absurd! They're been doing great lately, and the Wii U will certainly step things up for them with that! And sure, there are some others that need to be back (Star Fox, F-Zero...), but now's not their time yet. The Wii U will likely allow for more of them anyways.
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Post by PDoogan on Jul 4, 2012 12:26:21 GMT -5
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Post by PDoogan on Aug 19, 2012 20:32:51 GMT -5
I downloaded this earlier tonight. So far, it seems like a pretty typical NSMB game. I'm still not entirely sure why I'm supposed to be collecting so many coins...
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Post by thedude3445 on Aug 21, 2012 17:00:53 GMT -5
"something" happens when you get a million. Dunno what. I don't think nintendo is doing anything wrong by releasing this game. It isn't original, but it isn't the exact same game; it's more like an expansion pack, or like a prequel to the real game, NSMBWU. Remember Dead Rising: Case Zero? Think that, but 40 dollars
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