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Post by Sarisa on Sept 27, 2011 1:18:32 GMT -5
Hey guys. Isn't it just possible that the Marioverse is so fluid that the world they live in changes from game to game? It can go from a mirrored Earth to an abstract world. The idea that "Earth" and the "Mushroom World" exist is too complicated for Mario. He's never traveled between those two places, its just those two places seem to blur and merge from game to game. The only problem with this explanation is that it strikes at the axioms of this board, one of which is that there is internal consistency (somewhere) in the Mario series. Two distinct worlds blurring together is a bit much to reconcile with the axiom of internal consistency. Not that it's not tempting when it comes to the internal geography of the Mushroom Kingdom.
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Post by Koopalmier on Sept 28, 2011 6:06:33 GMT -5
Hey guys. Isn't it just possible that the Marioverse is so fluid that the world they live in changes from game to game? It can go from a mirrored Earth to an abstract world. The idea that "Earth" and the "Mushroom World" exist is too complicated for Mario. He's never traveled between those two places, its just those two places seem to blur and merge from game to game. Or, to be less fluid, it gets changed and retconned whenever Nintendo feels like it. That's how it works for me. For now, as of SMG2, it's not Earth.
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Post by Clive Koopa on Oct 10, 2011 6:05:34 GMT -5
I have always believed that Earth and the Mushroom World are in parallel dimensions and warp pipes are just like wormholes. I have always believed that the Mario Bros. stumbled upon one of these warp pipes during a plumbing job while in Brooklyn.
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Post by supermariobrothers on Dec 9, 2011 5:55:28 GMT -5
Nope, he said that the sewers in Mario Bros. were based on NYC's. Well, he says it has the "feeling" of an underground sewer system in New York. But then he says "And so with the pipes and the idea of it being an underground New York sewer system..." seems to imply that he decided it took place in New York once he already finished making it. Also, I'm fairly certain that I read from either an instruction booklet, or some kind of official source that was game-related that said that they found a pipe that took them to the Mushroom Kingdom. I actually agree with you. What I'm saying is that the Mushroom Kingdom and Brooklyn are in the same "world". One thing to watch out for with linguistic notes is translation conventions. For instance, in Japanese anime dubbed for young American audiences, it's common to replace a Kansai accent with a Southern US accent, simply because both are common but distinctive regional accents. So when we see Japanese or English, that doesn't necessarily mean that the characters are speaking Japanese or English any more than Frodo and Bilbo spoke English. It could mean that the "translators" are simply taking advantage of our conventions to try to retain some information in the original. I basically said the same thing in my post. I don't think that they're trying to retain information from the original language, otherwise they would dub the dialogue into other languages besides English. Well duh, that's obvious. What I'm saying is that Mario's Earth is an "alternate" Earth, as in, similar yet different to ours. There's no basis in any of the Mario games that our "realistic Earth" exists on a separate plane in the Mario universe. It doesn't even make much sense in the cartoons or movies since "our Earth" does not have portals to other worlds. Simple. Kamek and the Koopas wouldn't stop coming after the Mario Bros. and his parents (since Kamek saw the vision that they would cause Bowser a lot of trouble in the future). The parents thought that it was too dangerous to allow them to continue to live in Mushroom Kingdom and sent them off to Earth (or moved there with them, whichever one). They eventually returned, during the events of Super Mario Bros., and fulfilled the prophecy. sounds like fan fiction to me Have I mentioned I REALLY hate that explanation? I see it belted around almost constantly. Is there any REASON to have such a heavily-layered backstory for Mario and Luigi? Can't you just say "Mario and Luigi were born in the "Mushroom Kingdom and lived there their entire lives. The End."? Moreover, I also really hate the idea of there being a "Prophecy" of any sort. This is Mario, not some 80s-era disposable Tolkien-esque fantasy novel. The only time a thematic element like that ever works is when it's part of a self-contained story that doesn't affect the main cast, like in Super Paper Mario (and even that was a bit extreme as far as Mario plots go). I agree. I draw the line somewhere around inventing entirely new landmasses on modern-day, well-explored Earth. There's nowhere to fit the Mushroom Kingdom and surrounding lands on Earth, physically speaking, and it greatly simplifies things to shunt them off into their own dimension, where they can share a planet with DK, Diamond City, etc. Who said that Mario's Earth looks like ours but with more landmasses? It could be exactly like ours with the Mushroom Kingdom in Europe or something, or it could be completely different from ours. The geography in Mario isn't really consistent, anyway. Even in the RPG games, which have more of a focus on story, the maps always look completely different in each game. There's no concrete reason why the Mushroom Kingdom can't be located in the far reaches of our own universe, but the bizarre nature of MK physics, biology, and astronomy make an alternate dimension simpler, IMO. Well, I personally think it's a much more simple explanation to assume that everything that happens in the Mario games is inside the same "dimension", aside from Super Paper Mario. There doesn't seem to be much evidence to prove otherwise, except for the education games, which I don't think is canon. Hey guys. Isn't it just possible that the Marioverse is so fluid that the world they live in changes from game to game? It can go from a mirrored Earth to an abstract world. The idea that "Earth" and the "Mushroom World" exist is too complicated for Mario. He's never traveled between those two places, its just those two places seem to blur and merge from game to game. I totally agree with you. Nintendo doesn't really care about consistency and continuity in Mario games, they pretty much just put the characters in whatever situation they want and build the setting around that. Or, to be less fluid, it gets changed and retconned whenever Nintendo feels like it. That's how it works for me. For now, as of SMG2, it's not Earth. This works too. Two distinct worlds blurring together is a bit much to reconcile with the axiom of internal consistency. The Mario games have a very loose consistency as it is. What we do know is, small details of the whole world that the games take place in are different from game to game.
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