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Post by thedude3445 on Apr 16, 2011 11:17:03 GMT -5
I haven't looked at the Earthbound RPG in detail so I didn't know, sorry.
Maybe you could seperate the "human" races by each seperate game. Like a Mario human, then an Earthbound human, then a Mach Rider/Metroid/F-Zero human.
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Post by Sarisa on Apr 16, 2011 11:52:31 GMT -5
I'm glad to know there is an Earthbound RPG, even if it's an example of "how not to do this."
I like your split, though not for the reason you gave. I like the idea of separating out very distinct subgroups of humans, like Marioverse humans with ridiculous athletic abilities and Earthbound humans with psychic powers, from a "baseline" human without superpowers. That or simply disallowing them as PCs, since Mario already has Toads as representatives and not all Earthbound characters have psychic powers (just most of them).
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Post by thedude3445 on Apr 16, 2011 19:29:51 GMT -5
Well you'd always want to play as someone like Eario, Mario's long lost cousin, right? Making the "Mario-class" would be very important!
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Post by kingkoopa on Apr 17, 2011 21:09:05 GMT -5
Who wouldn't want to waxa the pipes, sweep unda tha thwomps, and clean them bullet shooters. *is squashed by thwomp*
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Post by Sarisa on Apr 18, 2011 15:54:18 GMT -5
Another question that came to mind - money. Do the Agents have a system where they get room, board, assigned gear, and whatever little knick-knacks they want without money involved, or is there a currency system? No currency seems justified in-setting.
If there is currency, is there a central bank that lets you exchange MK coins for rupees? Does it handle exotic currencies? (I'd say yes. Without a good reason, like heading off to a non-Nintendo game world or a place where currency is unknown, it's frustrating to tell the players that yes, they have a fortune in Bells, and no, they can't buy any Eagleland dollars with it. I'd be fine with the bank being unable to change Citadel credits.)
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Post by thedude3445 on Apr 21, 2011 20:44:18 GMT -5
There would have to be a money system, and different ones for each series. Dollars would be like Canada-US difference with Warioware and Earthbound and any other games that use IRL money. Coins are the lowest in worth, an rupees are the highest, being like 200x as expensive as a coin. Bells are basically dollars, but worth a little more, maybe like 2.70-3.10$ to every US one. For games without one, a basic system based on the setting could be used. For example, Metroid could use whatever F-Zero uses, and Kirby could use Food, while Balloon Fighter uses the balloons as a points system (100 per green, 1000 per red if I remember right.)
Also, what about governments? Those would be important for a future installment, though not necessary in the first version.
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Post by Sarisa on Apr 22, 2011 19:59:38 GMT -5
Governments are for the GM's guide, if they're covered at all; they're part of a quick intro to the different worlds. As long as the players know who is the current Legitimate Authority, who are the likely Bad Guys, and can keep Ganon and the Pig King straight, they should be OK. Nintendo itself doesn't delve much into politics, so there's not much source material and, honestly, I don't think the OP wants his system to directly support political intrigue. There's nothing wrong with political intrigue, but it doesn't feel like an NES game.
Since it's a rare player who likes to actually play out currency issues, I suggest having a central meta-currency used by the Network for bookkeeping and bank deposits, and the characters can take as much as they like with them in local money (and change back any local money they come across at the end of the adventure). Call it the Point. A Point shouldn't be worth a lot; one, because points are easy to come by, and two, because it makes the math easier if a Point is worth less than any local currency.
Making a conversion chart for currencies is going to require a ton of work that I don't have the time to put in right now. Perhaps a starting point is the cost of a basic healing item, with allowances for different amounts of health regained. In other words, a PM1 Mushroom, which costs 5 coins and recovers 5/50 HP, is more valuable than an EB Cookie, which costs $7 and restores 6/460 HP; a $14 Hamburger, which recovers 48 HP, is a better match. Twilight Princess has Milk you can buy for 10 Rupees and restores 3/20 Hearts; that's strong, but still 6 2/3 Rupees for 10% recovery. 20 Rupees : 15 Coins : $45 suggests, that if one Coin is 100 Points, one Rupee is 75 Points and one Eagleland dollar is 33 Points.
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Post by thedude3445 on Apr 24, 2011 18:45:12 GMT -5
A conversion chart wouldn't be that hard IMO, someone could make a little HTML "app" to auto-convert I guess?
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